![]() It's understandable that the Frigate's return from a mission works by making it disappear and become available again after the informed time. ![]() It wouldn't even be possible to know when exactly the Frigate would arrive and the game would have to constantly recalculate it's path and time for arrival. When the Frigate is comming back to you, their destiny is no longer stationary as you are moving from system to system all the time. broadly speaking, a superior version of the Purgator, bringing even more ability to neutralize enemies from range at a cost of losing out on Knight benefits (cant benefit from most Stratagems, doesnt get bonus AP from Executions unless theyre the one doing it, doesnt benefit from Litanies or. I got the all in version of it for a fiver and it still felt like a rip-off. Warhammer 40,000: Chaos Gate - Daemonhunters. Oh yeah, Chaos Gate lacks mod support Mechanicus is and suffers from all the things you said you dont like about this game and more besides. Yes we don't know it's range, only that it's too far (when it is).Ībout not seeing the Frigate return, keep in mind that when they are going to a mission, their destiny is a stationary system, it's easy to show the Frigate moving towards it. XCom2 offers mod support thanks to the community. however, if you heal it and get plagued again, that was a waste. ![]() also, remember that plagued i think does 6 damage over 3 rounds. I have no idea how to tell what the max range of the frigate even is.Īlso, I found that it showed it on route to a mission but not when its returning, you have to watch your upcoming events list / deployed marine status to know when its back. But in general, the best bet is to indeed kill/cripple enemies that can inflict plague on you. Originally posted by Ire:I have noticed that sometimes it just says "out of range". ![]()
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